10 Games Where Enemies Are Terrified of You

There’re tons of video games designed to provoke a sense of power for the player. Stoking the flames of fear though; ordinarily it’s game developers who’re striving to scare us, but what if the tables were turned? Can a game designed to invoke fear in enemies and NPCs make us feel powerful? Of course, it can, as the games on this rundown prove. The ability to strike fear into foes is amongst the most potent of power providers.

Batman: Arkham

Arguably the most acclaimed of superhero games, Rocksteady’s Arkham series absolutely nailed Gotham City’s noir aesthetic, a dimly lit locale for Batman to stalk. See, Batman in Rocksteady’s series is hard as nails and one with the dark, with a tangible feeling of power over his enemies seeping into every nook of gameplay; the more enemies snatched into the shadows, the increasingly agitated and erratic those left straddling the light become. Scared enemies are unpredictable too – some will cower together; others abandon their post. So distressed do enemies become that their minds wither and bodies shrink should Batman emerge.

InFamous: Second Son

The InFamous games all feature an in-depth Karma system whereby players can utilise their character’s superpowers for ‘good’ or for ‘evil’. Non-lethal tactics earn ‘good’ karma, whereas – you guessed it – killing civilians and just generally being a self-centred villain earns ‘evil’ karma. In Second Son, should player character Delsin explore the karmic dark side, civilians will begin to show wariness and distrust by berating and insulting him in public. Progress beyond ‘most wanted’ infamy to evil ‘InFamous’ rank and citizens will respond with genuine fear, either launching unprovoked attacks or running for their lives.

Middle-Earth: Shadow of Mordor

Middle-Earth: Shadow of Mordor’s nemesis system was its principle selling point back in 2014. Owing to the system, Shadow of Mordor and its 2017 follow-up Shadow of War featured an intricate web of orc enemies who’ll remember their interactions with the player. Should an enemy orc live to fight another day, then they’ve potential to rise through their ranks before confidently leading a charge when encountered again. Or, funnily enough, overpower them in battle, or char them with fire, or defeat their captain before their very eyes and they’ll likely retreat in cowardice come the next time they see you on the battlefield.

Days Gone

Newts in Days Gone are freakers. As a result, they’re skittish, and naturally lacking enough confidence to attack Deacon head-on, even when massively outnumbering him. Instead, they’ll cower in his flashlight, scampering for cover off-ground, sinking into corners and crannies out of sight. Just a mere glimpse of Deacon in their sights and they’ll scurry off like exposed ants under a lifted rock, ready to regroup for a potential counterattack – but only when Deacon’s back is turned.

Sleeping Dogs

Sleeping Dogs

Much like the nemesis system in Middle-Earth: Shadow of Mordor, underappreciated martial-arts infused open-worlder Sleeping Dogs features a triplet of nifty reputation systems. Of the game’s three XP meters – Triad, Police, and Face XP – it’s maxing-out Face XP that’ll strike fear into Wei Shen’s enemies. Accumulating Face XP during brawls is simple enough, just fight with extreme brutality; leg breaks are standard enough, but utilising the environment, from stuffing heads into whirring air conditioner blades to hanging foes on meat hooks, really ramps up the experience points. Once Wei starts regenerating health, weak and unsure enemies will jolt backwards in fear, showcasing Wei’s ability to break their mindpower as well as their bones.

Ghost of Tsushima

Jin Sakai’s arsenal of war-ready techniques in Ghost of Tsushima includes a handful of combat stances. Different stances are useful against certain enemy sub-types, but it’s Jin’s Ghost stance that’ll root the island’s Mongol invaders firmly to the spot. An ability obtained once the powerful Mongol leader General Temuge is defeated, Jin’s deadly Ghost stance can be activated after a seven-kill combo, daubing the screen in moody black and white as Jin himself transforms to an unrelenting warrior, rendering the remainder of opposing enemies motionless as if transfixed by fear. Elsewhere on the picturesque island of Tsushima, opposing forces – after learning of Jin’s notoriety – start to herd in groups, truly believing safety in numbers is the best tactic to avoid dying by Jin’s blade.

Star Wars: Jedi Fallen Order

star wars jedi fallen order

Jedi power-fantasy Star Wars: Jedi Fallen Order features a deep, punishing combat system complete with enthralling lightsaber manoeuvres and Force powers. Effectively learn the ways of the Force and Jedi-in-training Cal Kestis will soon be gobbling up groups of stormtroopers who, on first encounter, exude confidence before quickly seeing their self-assuredness evaporate in a cloud of blaster smoke. Cal’s bag of tricks, from rapid-fire blocks and dodges to well-placed blaster deflections, sees him seamlessly wipe foes out one-by-one like poetry in motion. Before the last Stormtrooper’s downed however, shrieks of “he’ll kill us all!” or pleas for mercy ring through.

Metro: Exodus

Unlike most first-person shooters out there, Metro: Exodus poses to players the question of how to deal with an enemy who surrenders. Yes, players’ gun-toting rampages through nuclear wilderness lays waste to so many enemies that of the ones who do survive they’d sooner raise their hands in fear than fight back. Of course, Exodus’ subsurface morality system, and the corresponding quest to carry Artyom through to the good ending, suggests sparing lives wherever possible. Still, there’re feelings of immense power to be felt when pointing a gun at an enemy’s raised arms.

Dishonored 2

Dishonored

First-person stealth adventure Dishonored 2 bestows a bevy of choice on players as they fulfil the role of supernatural assassin. Remaining unseen throughout is a valid option, sure, but the raft of civilian NPCs and enemy types are just too fun to mess with that it’d be foolish to stay within the shadows. When revealed to civilian bystanders, they might not immediately run for help unless the player starts a scrap, in which case they’ll dash for the nearest guard to alert. When fighting out in the open, players can utilise Dishonored 2’s gruesome combat system – scythe enemies in two, or brutally disembowel them and any surviving squad members will nope out of there faster than a greyhound out of the blocks. Arkane Studios have added fantastic attention to detail here too; some guards will become so panicked they’ll trip up over themselves as they attempt to flee.

Rain World

Rain World’s playable slugcat struggles for survival in a hostile ecosystem populated by terrifying creatures, all vying for food chain supremacy. At the apex is the game’s vultures, who’s hardened mask blocks any spear damage slugcat can muster. The trick is to demask them when they’re already dead as they’ll become rampant with rage should their defences be stripped away. The risk is worth the yield for slugcat though; seeing as vultures are deemed the most fearsome predators amongst all the lowly animals competing in the game’s derelict biomes – including its most common lizard enemies – should slugcat get its paws on a vulture mask it can wear it as a disguise, tricking the lizards into retreating out of slugcat’s way.



10 Games Where Enemies Are Terrified of You
Source: News Beginning

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